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Lava Goddess [WIP]
Tools and Techniques
Layout, Lava FX, Lighting: Houdini
Character Animation: Maya
Cloth modeling and Sim: Marvelous Designer
Compositing: Nuke
Rendered with Redshift
Date
July 2025 [Expected]
Created a visually striking, full-CG cinematic sequence centered around a mythological lava goddess in a fantasy environment. The project showcases a blend of character effects, environment FX, and look development. Simulated dynamic lava flows integrated into cloth using custom pyro and lava shaders, and procedural lava trails. Animated the character, and created fabric simulations for her flowing lava-imbued dress. Utilized Redshift for rendering high-quality frames with rich emissive textures and complex light interactions. Integrated all elements in Nuke to composite a cohesive final shot.



